YAZS Synergies: Which Ability Triggers the Effect?
Recruiting two Survivors is only part of a synergy plan. Match the relevant unlocked node to its named ability and trigger. An Electric Turret effect that occurs when the turret ends, for example, is different from an effect on each turret shot.

What Version 1.0 Confirms
The official 1.0 notes describe four cross-Survivor synergies per character: three tied to abilities and one independent of them. Rank 5 adds two synergy nodes, two passive improvements, and one team passive. This confirms the system, but does not provide a complete pair-by-pair effect table.
Four Reported Interactions to Look For
These examples are attributed to GoldMath's V1.0 Steam synergy guide. They have not been independently confirmed here for every platform or later patch. Exact node ranks and effect values are not established by this table; use it to locate the matching node before committing to a run.
Scroll the table sideways to read all columns.
| Pair | Ability and reported trigger | Reported result | How to read the condition |
|---|---|---|---|
| Tank + Pyro | Minefield: a mine explodes. | The mine leaves a burning area. | Look for the Minefield interaction; simply adding a Fire weapon is a different choice. |
| Engineer + Ghost | Electric Turret deactivates. | Kunais launch around the turret. | Evaluate the end of the turret cycle, not only its active shots. |
| Engineer + Huntress | Electrocution hits an enemy. | A Frost Arrow falls for each enemy hit. | The named trigger is Electrocution, not every Electric-damage source. |
| Ranger + Mechanic | Good Boy hits a Marked enemy. | Freeze mines drop. | Both the named pet attack and a marked target are part of the reported condition. |
The final column explains how to distinguish the reported events. It is not a promise about proc rate, damage, or which trio clears fastest.
Before Spending Points or Picking a Recruit
At an SOS Signal, inspect the candidate Survivor's card before recruiting. The official 0.9.2 interface notes say the card also displays inactive and unavailable synergies. An entry appearing on the card therefore does not, by itself, mean its effect is active.
- Open the relevant Survivor upgrade tree and locate the node naming the partner and ability. If it is locked or absent on your version, do not count the effect as part of the build.
- At the SOS Signal, compare the prospective recruit's synergy entries with the partner and ability you prepared. Treat an inactive or unavailable entry as a reason to inspect the missing condition, not as proof that recruiting this Survivor will supply the bonus.
- Check that the source ability is available in your run. A weapon with the same damage type is not automatically the named ability.
- Match the event precisely: hit, marked-target hit, explosion, or deactivation. This avoids mistaking the wrong part of an animation for a failed synergy.
- Keep a usable direct-damage weapon while assembling the interaction. If a required node is missing, select a team you can already support rather than reserving a slot for an unavailable effect.
Need the node level while choosing an upgrade? The developer's September 23 1.0.1b notes (external) add weapon and ability skill-tree node levels to highlighted level-up options during a run. On a version with that change, highlight the option and record its node level alongside the ability name. This helps identify the option you are inspecting; it does not replace the SOS card's separate active, inactive or unavailable status, or prove that a partner requirement is satisfied.
Example: Engineer + Ghost. For the reported Electric Turret interaction above, check the corresponding node first, then the SOS card when considering Ghost. Once the pair and required ability are present, look at the turret's deactivation for the reported Kunai release. Watching ordinary turret shots tests the wrong event. This sequence separates a missing prerequisite from an incorrect trigger check; it does not establish the node's exact rank or promise a particular damage result.
A Patch Fix Is Not a New Pairing
The 1.0.1 notes correct Cooling effects on Electric Turret and Enchantment effects on Sawblade Drone. These are specific effect fixes; they do not establish that every ability accepts every elemental upgrade. Check your platform's installed version when reproducing either interaction.
Choose the Squad After the Interaction
Use the team-plan comparison for Leader and recruit decisions, weapon upgrade gates for missing branch offers, and the roster guide for character access. This page focuses on ability events, so it does not repeat the full squad recommendations.