Yet Another Zombie Survivors: Roster Unlock Conditions
SWAT, Tank, and Engineer are available at the start. Ranger requires Survival Level 175. The table separates the other reported goals from two disputed totals: Medic's health pickups and Pyro's elemental damage. Do not use an old guide's number as proof that your current counter is broken.

All 9 Survivors — Unlock Conditions
Ranger's condition comes from the official 1.0 release notes. Other conditions are community records; the source note below identifies the unresolved totals. Reviewed September 17, 2026. Weapon lines here are examples, not exhaustive branch lists.
| # | Survivor | Unlock Condition | Type | Weapon Line |
|---|---|---|---|---|
| 1 | SWAT | Available from the start | Starter | Pistol → SMG → Assault Rifle / Sniper Rifle |
| 2 | Tank | Available from the start | Starter | Shotgun → Pump-Action → Minigun / Rocket Launcher |
| 3 | Engineer | Available from the start | Starter | Taser → Tesla → Blaster / Laser |
| 4 | Huntress | Survive 15 minutes in a single run | Progression | Bow → Multishot Bow → Explosive / Freezing Arrows |
| 5 | Ghost | Defeat 100 zombie bosses | Cumulative | Katana → Katana Splash → Thousand Cuts / Windcutter |
| 6 | Medic | Collect health pickups; total disputed | Cumulative | Pistol → Syringe Gun → Antidote / Freezing Flasks |
| 7 | Pyro | Deal elemental damage; total disputed | Cumulative | Fireaxe → Blowtorch → Flamethrower / Infernax |
| 8 | Mechanic | Activate abilities 4,000 times | Cumulative | Trust Spanner → Lancer → Chainsaw / Nitro-Gun |
| 9 | Ranger | Reach Survival Level 175 | Level Gate | Crossbow → Repeater Crossbow |
Choose an Unlock That Fits the Run
- Starting roster: use SWAT, Tank, or Engineer while working on other objectives; none needs a separate recruitment unlock.
- Huntress: the reported goal is 15 minutes in one run. Several shorter attempts do not satisfy a single-run time requirement.
- Ghost and Mechanic: their reported goals count boss kills and ability activations. Choose the one your current team can already advance instead of treating this list as a mandatory order.
- Medic and Pyro: match the health-pickup or elemental-damage objective to the locked character card. The published totals conflict, so this guide does not give a fixed number for either.
- Ranger: check Survival Level, not the team's temporary level inside a run. Reaching level 175 during one fight is not the stated unlock condition.
Survivor Weapons & Abilities
Each survivor has a unique weapon line and a set of active abilities. Version 1.0 adds Rank 5 skill tree nodes and four cross-survivor synergies per character. For path comparisons, continue to the weapon guide; for team plans, use the build guide.
Tank
StarterEngineer
StarterHuntress
ProgressionGhost
CumulativeMedic
CumulativePyro
CumulativeMechanic
CumulativeRanger
Level GateHow the Squad System Works
Three-person teams
- You select one survivor as your leader at the start of each run
- During the run, you can rescue up to two additional survivors via SOS encounters
- The squad aims and attacks automatically — you control movement, positioning, and upgrade choices
- The 1.0 skill-tree additions include a passive node that benefits the whole team while its Survivor is present. That condition does not require the Survivor to be the starting Leader.
- Version 1.0 adds four cross-survivor synergies per character, making team composition more important than individual power
- The Camp hub (new in 1.0) lets you access missions, radio, and character conversations between runs
Medic and Pyro: Conflicting Unlock Totals
The old version of this page gave Medic 100 pickups and Pyro 1,000,000 elemental damage. Those numbers are withdrawn as current-version instructions. wiki.gg's Medic entry reports 100, while Grandwiki's September 2026 roster guide reports Medic 50 and Pyro 3,000,000. The accessible official 1.0 notes confirm Ranger's gate but do not settle these two totals.
For your save, read the locked Survivor's objective before planning a dedicated run. Record the displayed number before and after a run; distinguish a remaining counter from an original total. If reporting a mismatch, include the character, platform, client version, and exact card wording through Contact. This is a way to diagnose the discrepancy, not a substitute fixed unlock value.
The same Grandwiki roster guide lists the three starters, Huntress's 15-minute requirement, Ghost's 100 boss kills, and Mechanic's 4,000 activations. These remain attributed community conditions, not a claim of our own gameplay testing.
What to Do After Unlocking Everyone
Once you have the full roster, the next step is finding the best team combinations.